For more information, check out our guides and features hub. Note: Our Port Issoudun guide and High Ateliers guide have you covered if you need to know the specific steps.Īnyway, the room just before the boss’ chamber will have the EVA Suit off to the side. Reaching this zone requires you to access a terminal in Port Issoudun, and then reach 100% to use the elevator in the Embassy. However, it’s only found in the High Ateliers zone. Yes, there is, one that’s fully fixed with no need to upgrade. It’s a material for a quest item that’s needed for Hellpoint‘s final boss and true ending. The latter will actually net you the Nervous Wiring. You can do this in the Embassy area from the video above, as well as the Arcology – Underside area. Wear that EVA Suit like a proud astronaut and go spacewalking. Go ahead and find a 3D printer and make sure you have the other materials that are required (ie. Now that you’ve got your blueprints, it’s time to upgrade the EVA Suit. Look to your right because the EVA Suit blueprint is on one of the pedestals.After killing the boss, take the bottom path which leads you to the Arcology – Underside zone.Eventually, you’ll reach the Artillery boss’ room.Traverse Ikari Walkways normally, picking up some loot or some secrets.Many are common, but there is one specific material called Nervous Wiring that can only be found in two, maybe three, locations in the entire game. Go to the terminal that lets you enter a passport destination. Hellpoint's systems of building and upgrading equipment for your character require you to scrape the edges of its world for all the different types of crafting materials there are.On Discord, 1 mod told me to try by killing the gods again (after 150 of data, you can bring them to life as you want) but it did NOT unblock the quest for me. Kill the Celestial Beast (chimera) boss. My architect is stuck in Sohn after doing the escort mission.From the Embassy, head to the Observatory.Here’s a quick rundown for you (assuming you’ve already learned some of Hellpoint‘s areas and a bit of navigation): In order to do that, we’ve gotta find the upgrade blueprints. We still need to upgrade the Broken EVA Suit. They can deal fire and radiation damage, making them useful for bypassing the resistances of some enemies and exploiting weaknesses.Anyway, you’re done, right? Well, not quite. While the Entropic Railgun is a fantastic option and likely the best choice for this build, other firearms that can be very effective are the Artillery P17 and Artillery OTX, which both deal far more damage but cost a lot more energy, require charging, and their shots have arcs that require more careful aiming and risk missing a lot of shots. This allows easy access to a very effective weapon with 0 weight, though it'll still fall off compared to stronger alternatives later in the game. To get an easy early firearm to carry this build through the early game, players can (and probably should) make use of the Kickstarter Railgun, which can be accessed by entering the code " 642017" at the terminal in the corridor right after starting the game. Ferula of the Prodigal Spawn is also a stunningly good option for recharging energy and possibly the best leech weapon in the game, though it requires heavier stat investments in three different stats in order to wield effectively. Similarly, useful melee options include the Wasteland Saber (which has similar stat requirements and leech) and the Daemon Scythe (for players that prefer strength to reflex and want slower but wider-reaching attacks). It has access to the Leech Influx ability to further raise its leech and also has the Saber Throw ability to allow players an additional ranged attack option that can be very handy. A fantastic option here is the Red Saber, which requires 9 reflex and has a leech value of 7. When it comes to picking a good melee weapon, the most important element here is grabbing something with a high leech value to replenish energy and allow for more shooting. That said, players can't neglect melee entirely due to it being the best method of restoring energy. This means that pumping points into Cognition will be very important for creating a character that uses guns well. Firearms in this game gain increased damage from the Cognition stat, with the aforementioned Entropic Railgun requiring 12 cognition to equip and granting a bonus 70% cognition when equipped. This build is going to focus on Firearms, with the end goal being the Entropic Railgun which can be acquired via crafting using a Model that can be acquired from one of two areas around the game.
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